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This proyect “Komorebi 木漏れ日: The role of frustration in the construction of virtual reality environments based on everyday spaces during the covid-19 pandemic”

This project aims to create  frustration in the user within the thematic framework of confinement and the covid-19 social and health crisis that began in 2019.

It makes use of virtual reality technology. It tests ways of producing an environment that explores ways of intentionally frustrating the player, through a series of environments that resonate with the situation of confinement and crisis experienced in recent years.

(The language of the game is completely in Spanish.)

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Click download now to get access to the following files:

KOMOREBI.rar 480 MB

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